The K-12 Educational Technology Handbook
Acknowledgements
Author List
Part 1. Foundations
1.1. Technology Integration
1.2. Connectivism
1.3. Lifelong Learning
1.4. Information Literacy
Part 2. Classroom Applications
2.1. Blogging
2.2. Coding
2.3. Computational Thinking
2.4. English Language Learning
2.5. Foreign Language Teaching, Part 1
2.6. Foreign Language Teaching, Part 2
2.7. Gamification
2.8. iPad Learning Centers
2.9. Open Educational Resources
2.10. STEAM Mindset
Part 3. Legal, Ethical, and Socially-Responsible Use
3.1. Copyright and Open Licensing
3.2. Digital Equity
3.3. Online Professionalism
3.4. Online Safety
3.5. Universal Design for Learning
Glossary of Terms
Index of Topics
Close
Images
References
Abstracts
Download
Endorsements
Front Matter
Search
Summaries
Sign in
Close
Search
Choose a Sign-in Option
Tools and Settings
Abstracts
Download
Endorsements
Front Matter
Search
Summaries
Content
Acknowledgements
Author List
Foundations
Technology Integration
Connectivism
Lifelong Learning
Information Literacy
Classroom Applications
Blogging
Coding
Computational Thinking
English Language Learning
Foreign Language Teaching, Part 1
Foreign Language Teaching, Part 2
Gamification
iPad Learning Centers
Open Educational Resources
STEAM Mindset
Legal, Ethical, and Socially-Responsible Use
Copyright and Open Licensing
Digital Equity
Online Professionalism
Online Safety
Universal Design for Learning
Glossary of Terms
Index of Topics
Search within this publication
Search the entire site
Questions and Tasks
Download the publication as a PDF.
Endorse this publication.
Read a summary of all chapters.
Search within this book's content.
Submit your own content to the publication.
Close
Search
Search
2.1. Blogging
… for some is to have a document
Open
throughout the week, and as you have ideas…
… other and continue to grow. By
Open
ing up about our experiences, our successes,…
… features available that will
Open
up additional learning opportunities for…
… provide feedback to one another,
Open
s up the communication and collaboration…
Part 2. Classroom Applications
2.2. Coding
2.3. Computational Thinking
1.2. Connectivism
… systems) âbe informationally
Open
, that is, for it to be able to classify…
3.1. Copyright and Open Licensing
in the context of
Open
ly licensed materials or
Open
educational resources (OER),…
The terms "
Open
" and "free" colloquially have many meanings. "Free" generally…
… libre, and when we talk about
Open
ness, we mean both gratis and libre.
Open
ness may mean different things to different people, but when we refer to…
… works who want to share them
Open
ly want to maintain some control over what…
Open
licenses find a nice balance between the restrictions of copyright and…
Common
Open
Licenses
… creative commons licenses value
Open
practices in that they seek to allow…
Open
educational resources (OER) are made available from many different sources.…
These tools are not technically
Open
educational resources, but they can be…
… appropriate. All work licensed under an
Open
license will generally require…
… can release your it under an
Open
license or into the public domain. All you…
Releasing your work under an
Open
license is easy. Just place a statement somewhere…
… public domain, fair use, and
Open
licenses. With this knowledge, teachers…
"
Open
" Resources
The Five "R's" of
Open
ness
Open
Licensing
Open
Content Providers
Public Domain or an
Open
License?
Open
Textbooks & Curricula
Open
Courses
3.2. Digital Equity
… district decided to adopt an
Open
online textbook for all their biology classes…
2.4. English Language Learning
2.5. Foreign Language Teaching, Part 1
… assignments. These tools can be used to
Open
up the communication between…
… Padlet link with other educators,
Open
ing up ways for students to communicate…
Part 1. Foundations